Home » Games News » I would term this power another must-have for all ranged fire blasters in the game
Fire Breath - An absolutely amazing attack, available at level 8. Fire Breath deals 3 ticks of fairly high damage in a cone; as such, it out damages Fire Ball and Fire Blast once its 3 ticks have passed luna gold.
I would term this power another must-have for all ranged fire blasters, especially high level ones, who can (as I'll discuss later) implement Centrioles (Damage/Range) to further augment the already impressive range of this attack.
Aim - Ah yes, Aim. While most would probably agree that Build Up (last I heard, 80% damage and 50% ToHit boost for Build Up) is indispensable for damage-seeking blasters, I've never taken Aim until now. Aim (again, last I heard) boosts ToHit by 80% and damage by 50%; it couples nicely with Build Up.
The problem is that Aim is relatively superfluous on the PvE front. With Build Up and even just a single Accuracy SO in each attack, fire blasters scarcely leave much alive - let alone miss anything - in their opening salvo of attacks.
However, Aim is "nice to have" if you have the room for it, which I do as of issue 7. Most PvPers will probably tell you Aim is a must-have, and I'd agree, at least for the PvP aspect of it.
